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1.3.1 The Four-Pleasure Framework

The four-pleasure framework can act as a critical component to determine how users interpret and interact with a product.

HL

Design in Context

C1.3 Beyond usability (HL only)

By the end of this topic, you should be able to...

outline how the four-pleasure framework can be used to create designs that intentionally trigger socio-, physio-, psycho- and ideo-pleasure responses.

Guiding Question

How do designers go beyond accessibility and usability to address a wider range of issues to improve products and services?

Linking Questions

  • To what extent are prototyping techniques becoming production systems? (A2.2)

  • Which aspects of structural, mechanical and electronic systems impact on the availability of certain production systems? (A3.2, A3.3, A3.4, B3.2, B3.3, B3.4)

  • How does the design of a product for specific manufacturing techniques limit the choice of production system that can be used to create it? (A4.1)

  • How does material selection in a commercially viable product impact the cost of using different production systems? (B3.1)

  • How do production techniques influence aspects of user-centred design (UCD) that go beyond usability? (C1.3)

  • How does the scale of production impact a product when using a design for a circular economy strategy? (C2.2)

  • Why is a deep understanding of how components are manufactured and assembled vital for effective product analysis and evaluation? (C3.1)

  • To what extent does the selection of a production system affect the outcome of a product’s life-cycle analysis? (C3.2)

  • To what extent does the choice of design for manufacture strategies affect the feasibility of certain production systems? (C4.1)

Everything is designed.

Few things are designed well.

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