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IB Glossary of Terms

Number of terms found:

351

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
1st-class lever

A lever where the fulcrum is located between the effort force and the load (resistance force). For example, a seesaw or a pair of scissors.

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
2nd-class lever

A lever where the load (resistance force) is located between the effort force and the fulcrum. For example, a wheelbarrow.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
3D printing

The process of creating physical objects from a 3D digital model layer by layer.

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
3rd-class lever

A lever where the effort force is located between the fulcrum and the load (resistance force). For example, tweezers and most human limbs (like your forearm) are 3rd-class levers.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
4D printing

The process of using 3D printing to create a physical object that is able to change its shape or properties when exposed to a stimulus such as water, air, heat or an electric current.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
5D printing

Similar to 3D printing in that it is a process of printing multiple thin layers of a material, 5D printing has a rotating extruder head that can print on 5 axes.

Topic:
Term:
Definition:
B3.4 Electronic systems application and selection
AND gate

A basic digital logic gate that requires two or more inputs and a single output.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
Abrading

A process where the surface of a material is rubbed away with another material.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Active electronic components

Electronic components that control the flow of electricity.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
Additive manufacturing

Manufacturing techniques that add material in order to create an object.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
Adhering

A process where the surfaces of two materials are permanently joined together using a third material such as glue.

Topic:
Term:
Definition:
A1.1 Ergonomics
Adjustability

The ability of a product to be changed in size, commonly used to increase the range of percentiles for which a product is appropriate.

Topic:
Term:
Definition:
A2.1 User-centred research methods
Advantage of user-centred design (UCD)

The design will be more intuitive to meet the needs of the user.

Topic:
Term:
Definition:
B2.2 Modelling and prototyping
Aesthetic characteristics

Refers to the visual and sensory qualities of an object or design that contribute to its overall appearance.

Topic:
Term:
Definition:
A2.2 Prototyping techniques
Aesthetic prototype

A physical model developed to look and feel like the final product but that does not function.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Ampere

An electrical current.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Analogue system (electronics)

An electronic system that has a permanently variable signal.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
Anodizing

An electrochemical process that creates a thick oxidized coating on the surface of a component, which is usually made from aluminium or one of its alloys.

Topic:
Term:
Definition:
A1.1 Ergonomics
Anthropometrics

The aspect of ergonomics that deals with body measurements.

Topic:
Term:
Definition:
A2.2 Prototyping techniques
Assembled drawings

A high-fidelity drawing technique, typically presented in an isometric view, that shows a product as it appears when fully assembled.

Topic:
Term:
Definition:
B4.1 Production systems
Assembly-line production

A volume production process where products and components are moved continuously along a conveyor. As the product goes from one workstation to another, components are added until the final product is assembled.

Topic:
Term:
Definition:
C1.3 Beyond usability
Attract/converse/transact model (ACT)

A framework for creating designs that improve the relations of users with a product and intentionally trigger emotional responses.

Attract: Aesthetics orientated on the ACT model
Converse: Interaction orientated on the ACT model
Transact: Function orientated on the ACT model

Topic:
Term:
Definition:
A2.2 Prototyping techniques
Augmented reality (AR)

A technology that uses a device to superimpose a computer-generated image onto a user’s view of the real world; interactions include sight, sound, touch engagements and extended reality (XR).

Topic:
Term:
Definition:
B4.1 Production systems
Automated production

A volume production process involving machines controlled by computers.

Topic:
Term:
Definition:
B4.1 Production systems
Batch production

Limited volume production (a set number of items to be produced).

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
Bell crank linkage

A linkage that allows vertical movement to be converted into horizontal movement. It also works the opposite way around.

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
Belt-driven system

A drive system where a belt transfers power between at least two pulleys. One pulley drives the belt (driver pulley) and the other is driven by the belt (driven pulley).

Topic:
Term:
Definition:
B3.3 Mechanical systems application and selection
Belt-driven system

See A3.3 Introduction to mechanical systems.

Topic:
Term:
Definition:
A3.3 Introduction to structural systems
Bending force

A load applied to a material a certain distance from one of its fixed positions that causes it to bend.

To calculate the bending moment (bending force), you can use the following equation for simple cases:

Bending Moment (M) = Force (F) × Distance (d)

Force (F): The applied force perpendicular to the beam.
Distance (D): The perpendicular distance from the applied force to the point where you want to calculate the bending moment. This is also known as the lever arm or moment arm.

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
Bevel gear

A pair of toothed rotating gears used to transfer power between the two gear shafts at an angle, usually 90°, to the original.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Binary digit

A binary digit has either a value of 0 or 1.

Topic:
Term:
Definition:
A3.1 Material classification and properties
Bio-materials

Any material created by, or derived from, biological organisms, including plants, animals, bacteria and fungi.

Topic:
Term:
Definition:
C2.2 Design for a circular economy
Biodegradable material

A material that will decompose into basic substances through the action of microorganisms when in an environment with sufficient water, oxygen, temperature and nutrients.

Topic:
Term:
Definition:
A1.1 Ergonomics
Biomechanics

Research and analysis of the mechanics (operation of our muscles, joints, tendons, etc.) of the human body.

Topic:
Term:
Definition:
B3.4 Electronic systems application and selection
Bluetooth

A standard for short distance wireless communication between electronic devices.

Topic:
Term:
Definition:
B3.4 Electronic systems application and selection
Boolean algebra

A mathematical logic system where variables hold the value of either “true” or “false”, usually represented by 1 and 0 respectively.

Topic:
Term:
Definition:
A3.3 Introduction to structural systems
Built environment

The collective name for constructed structures, features and facilities where people live and work.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Buzzer

An electronic device that emits a buzzing noise when activated.

Topic:
Term:
Definition:
A3.3 Introduction to mechanical systems
Cam

A mechanical component used to transform rotational motion into linear motion.

Topic:
Term:
Definition:
B3.3 Mechanical systems application and selection
Cam

See A3.3 Introduction to mechanical systems.

Topic:
Term:
Definition:
A3.3 Introduction to structural systems
Cantilever beam

A rigid structure that is fixed on one end and extends horizontally without support on the other.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Capacitor

An electronic component used to store an electric charge.

Topic:
Term:
Definition:
A4.1 Manufacturing techniques
Casting

The process of creating an object by filling a mould with a molten material.

Topic:
Term:
Definition:
A3.1 Material classification and properties
Chemical properties

A property of a material that only becomes evident during or after a chemical reaction.

Topic:
Term:
Definition:
B3.1 Material selection
Chemical properties

See A3.1 Material classification and properties.

Topic:
Term:
Definition:
A3.1 Material classification and properties
Circular economy

An economic model in which resources remain in use for as long as possible, from which maximum value is extracted while in use, and the products and materials are recovered and regenerated at the end of the product life cycle.

Topic:
Term:
Definition:
C2.2 Design for a circular economy
Circular economy

An economic model in which resources remain in use for as long as possible, from which maximum value is extracted while in use, and the products and materials are recovered and regenerated at the end of the product life cycle.

Topic:
Term:
Definition:
A1.1 Ergonomics
Clearance

The physical space between two objects.

Topic:
Term:
Definition:
A3.4 Introduction to electronic systems
Closed-loop system

A self-regulating, automated system where the output is considered feedback and acts as an input back into the system.

Topic:
Term:
Definition:
A3.3 Introduction to structural systems
Column

An upright pillar typically used to support beams in structures.

Everything is designed.

Few things are designed well.

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