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Beyond Usability (HL)

Duration

4-5 Sessions

Unit Objectives

This unit of inquiry introduces how the four-pleasure framework can be used to create designs that intentionally trigger socio-, physio-, psycho- and ideo-pleasure responses. Students must be able to suggest how the attract/converse/transact (ACT) model can be used as a framework for creating products that intentionally trigger positive emotional responses, considering desirability, usability and usefulness.

Interconnectedness


Design in Theory

Design in Practice

Design in Context

  1. People



C1.3 Beyond usability


Learning Intentions

Linking Questions

  • Which aspects of the four-pleasure framework are heavily influenced by ergonomic considerations such as smell, sound, touch, taste, emotion and aesthetics? (A1.1)

  • • How can material selection be used to trigger physio- or ideo-pleasure? (B3.1)

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