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Beyond Usability (HL)
Duration
4-5 Sessions
Unit Objectives
This unit of inquiry introduces how the four-pleasure framework can be used to create designs that intentionally trigger socio-, physio-, psycho- and ideo-pleasure responses. Students must be able to suggest how the attract/converse/transact (ACT) model can be used as a framework for creating products that intentionally trigger positive emotional responses, considering desirability, usability and usefulness.
Interconnectedness
Design in Theory | Design in Practice | Design in Context | |
| C1.3 Beyond usability |
Learning Intentions
Linking Questions
Which aspects of the four-pleasure framework are heavily influenced by ergonomic considerations such as smell, sound, touch, taste, emotion and aesthetics? (A1.1)
• How can material selection be used to trigger physio- or ideo-pleasure? (B3.1)
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