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A2.2.3 Types of Prototypes

Prototypes can be developed in both physical and virtual (digital) form.

SL

Design in Theory

A2.2 Prototyping techniques

By the end of this topic, you should be able to...

discuss the purpose of prototyping and how it is used in design and product development.

Guiding Question

Why is it necessary for designers to prototype ideas as part of a design process?

Did You Know?

James Dyson built 5,127 prototypes of his cyclone vacuum cleaner before arriving at the design he was satisfied with. Each prototype revealed a specific failure — a seal that leaked, a cyclone geometry that lost suction, a filter that clogged — and each failure generated specific design knowledge that the next prototype incorporated. Without 5,126 failed prototypes, there would have been no successful 5,127th. The Boeing 777 was the first commercial aircraft to be entirely designed and prototyped digitally using CAD solid modelling, with no physical mock-up of the full aircraft produced before final assembly. By building a complete virtual prototype — a photorealistic, dimensionally precise digital model — Boeing's engineers were able to test assembly fits, clearances, and maintenance access scenarios before a single physical component was manufactured. The result was an aircraft in which all 132,500 unique parts fitted together correctly on the first full assembly — an unprecedented achievement in aerospace manufacturing history. These two stories represent the full spectrum of prototyping — from the iterative physical making of Dyson's incremental refinement cycle to the digital precision of Boeing's virtual prototyping environment. Both are prototyping. Both are essential.


Why This Topic Matters


A prototype is a physical or virtual prototype created to test samples, or models built to test a concept or process, or to act as an object to be replicated or learned from. Prototypes can be developed at a range of fidelities.


The word prototype derives from the Greek prototypon — the first form. But in contemporary design and engineering practice, the prototype is far more than the first physical version of a product. It is an active testing instrument — a materialised hypothesis — whose primary purpose is to generate knowledge about the design that cannot be generated by drawing or calculation alone.


The fundamental insight that underlies all prototyping practice is this: a design that has not been tested is a design that has not been understood. Every design that exists only as a drawing, a calculation, or a digital model is a design containing unknown unknowns — assumptions about fit, feel, usability, structural behaviour, aesthetic impact, and manufacturing feasibility that have not yet been confronted by reality.


Prototyping is the practice of systematically confronting those assumptions — building physical or virtual models, testing them against real conditions or simulated equivalents, and using the knowledge generated by that testing to improve the design. Understanding the types of prototypes available, the technologies used to produce them, and the strategic logic of which prototype type to deploy at which stage of the design process is a fundamental design competency.



The Purpose of Prototyping


Prototyping serves five distinct and interconnected purposes in design and product development. These purposes are not mutually exclusive — a single prototype can serve several simultaneously — but understanding them individually clarifies why prototyping is essential, and what specific knowledge each prototype type is designed to generate.


1. Exploration and Concept Testing


In the early stages of the design process, prototypes are used to test the fundamental feasibility of a design concept — to answer the question does this idea work in principle?

At this stage, the prototype does not need to look or function like the final product. It needs only to be sufficient to test the specific design question that motivated its construction. A crude cardboard model held together with tape can be a perfectly valid prototype if the question being tested is does this form factor fit comfortably in the user's hand?


This is the domain of low-fidelity prototyping — a simplified physical or virtual prototype typically created to test a few aspects of a design idea and provide feedback for further design development in the early stages of a design process. Low-fidelity prototypes are fast, cheap, and deliberately incomplete. Their incompleteness is not a deficiency — it is a design feature. By building only what is necessary to test a specific question, the designer avoids investing resources in detail that will be changed by the test results.


The key principle of early-stage prototyping is this: the purpose of the prototype is to generate the maximum design knowledge per unit of time and resource invested.


2. Design Refinement and Iterative Development


As a design concept matures and becomes more specifically defined, prototypes are used to test and refine increasingly specific design decisions — proportional relationships, component fits, mechanical interactions, structural adequacy, manufacturing feasibility.


This is the phase of iterative prototyping — the Dyson model. Each prototype is built, tested, evaluated, and the findings are fed directly into the design of the next prototype. The fidelity of the prototype increases across the iteration cycle as the design converges toward its final form.


Prototyping techniques — the methods used to create prototypes at different levels of fidelity from sketching through to functional prototypes — are the practical tools of this iterative cycle. Rapid prototyping technologies — a group of manufacturing techniques used to manufacture a physical object quickly for testing aspects of a product — are particularly important at this stage because their speed of production allows the iteration cycle to be completed rapidly, enabling more design knowledge to be generated in less time.


3. User Testing and Ergonomic Evaluation


Many of the most critical design questions cannot be answered by engineering analysis or digital simulation — they can only be answered by observing real users interacting with a physical model. Questions about comfort, intuitiveness, legibility, emotional response, and usability require human participants and a physical or sufficiently realistic virtual object.


Physical prototypes — the creation of a full-size, smaller or larger tangible version of an object that can be physically interacted with — are the primary tool for user testing because they present the user with a real spatial and tactile experience. An aesthetic prototype — a physical model developed to look and feel like the final product but that does not function — is particularly valuable for user testing of appearance, form, ergonomics, and emotional response, because its high-fidelity surface presentation creates the experiential conditions of the final product without requiring functional mechanisms.


At later stages, functional prototypes — also referred to as physical working prototypes, which work in the same way as a final product and simulate real-world functionality — are used to test the complete product experience under realistic conditions, including both aesthetic and functional dimensions.


4. Stakeholder Communication and Design Approval


Prototypes function as communication objects — they make design intent tangible and evaluable for audiences who cannot read technical drawings or navigate CAD environments. A physical or virtual prototype placed in front of a client, an investor, a manufacturing partner, or a focus group communicates the design's form, scale, material, colour, and experiential qualities in a way that no drawing can replicate.


High-fidelity prototypes — physical or virtual models of a design concept that are highly functional and interactive, as functionally and aesthetically similar to the final product as possible, and typically full scale — serve this communication purpose with maximum effectiveness. When a stakeholder holds, uses, and visually evaluates a high-fidelity prototype, they engage with the design as a real object and generate responses — approval, criticism, suggestions, concerns — that are grounded in genuine experience rather than imagination.


5. Engineering Validation and Manufacturing Preparation


At the final stage of product development, prototypes are used to validate that the design will perform as specified under real operating conditions — structural loads, thermal environments, dynamic stresses, fatigue cycles — and to confirm that it can be manufactured to specification.


This is the domain of functional prototyping, finite element analysis (FEA) — digital model calculation and simulation of unknown factors in products using CAD systems — and pre-production tooling trials. The prototype here is not a communication object or an exploratory tool. It is a validation instrument, and its findings may result in fundamental engineering revisions to the design.



Types of Prototypes


Physical Prototypes


Physical prototypes are the creation of a full-size, smaller or larger tangible version of an object that can be physically interacted with.


Physical prototypes span an enormous range of fidelity — from rough cardboard mock-ups assembled in minutes to precision-machined pre-production samples that are functionally and aesthetically identical to the final product. What unites all physical prototypes is their materiality: they occupy real space, have real mass, exhibit real surface properties, and can be physically handled, tested, and evaluated.


The specific value of physical prototyping over virtual prototyping is the provision of tactile, spatial, and ergonomic information that digital models cannot replicate. A user picking up a physical prototype of a handheld product experiences its weight, balance, grip, and in-hand presence directly and immediately — information that a virtual prototype, however photorealistic, cannot fully simulate.



Aesthetic Prototypes


An aesthetic prototype is a physical model developed to look and feel like the final product but that does not function.


Aesthetic prototypes — sometimes called appearance models, show models, or looks-like prototypes in industry — are produced to a very high surface finish and visual quality, accurately replicating the form, colour, texture, material appearance, and ergonomic profile of the intended final product. They are typically produced using stereolithography (SLA) — an additive manufacturing technique that creates 3D physical prototypes layer by layer by hardening molecules of a photosensitive liquid polymer using a laser beam — or precision CNC machining, then finished by hand to achieve final-product surface quality.


Purpose: Aesthetic prototypes are used to:

  • Test and evaluate visual design decisions — form, proportion, colour, surface detail

  • Evaluate ergonomics and human factors — size, grip, weight distribution

  • Present design concepts to clients and stakeholders

  • Conduct consumer focus group research

  • Photograph for marketing materials before mass production begins


Key characteristic

An aesthetic prototype contains no functional internal systems. If it replicates a power tool, it will have no motor. If it replicates a smartphone, it will have no electronics. Its entire design investment is directed at the surface experience. This deliberate focus makes aesthetic prototypes faster and cheaper to produce than functional equivalents — they achieve their specific testing purpose with maximum efficiency.



Functional Prototypes


A functional prototype — also referred to as a physical working prototype — works in the same way as a final product and simulates real-world functionality.


Functional prototypes are produced to test, validate, and demonstrate the working performance of a design. Unlike aesthetic prototypes, which prioritise surface appearance, functional prototypes prioritise operational performance — mechanical movement, electrical function, structural behaviour under load, thermal performance, or software interaction.


A functional prototype may not look exactly like the final product. It may use different manufacturing processes — FDM-printed structural components where the production version would use injection-moulded parts — or substitute materials where the production materials are unavailable. These compromises are acceptable because the purpose is functional testing, not appearance evaluation. What matters is that the functional behaviour of the prototype accurately represents the functional behaviour of the final product.


Functional prototypes are used to:


  • Validate that mechanisms, circuits, and systems perform as designed

  • Test performance against specification requirements

  • Identify functional failures before mass production investment

  • Conduct safety testing and regulatory compliance testing

  • Train manufacturing and assembly personnel


Key distinction from aesthetic prototype: A functional prototype may look crude but works correctly. An aesthetic prototype looks finished but does not work. A high-fidelity prototype combines both — it is as functionally and aesthetically similar to the final product as possible.



Scale Prototypes


Scale prototypes are physical models that are bigger or smaller than the real product but are exactly in proportion with the product.


Scale prototypes are used when the actual size of the product makes full-size physical prototyping impractical, prohibitively expensive, or physically impossible. A scale model of a bridge, a commercial aircraft, an architectural project, or a ship captures all proportional relationships of the design at a size that can be practically constructed, handled, and evaluated.


Scale prototypes are also used in fluid dynamics and aerodynamic testing — wind tunnel testing of reduced-scale vehicle or aircraft models generates aerodynamic performance data that, when properly scaled using fluid dynamics similarity principles, accurately predicts full-scale behaviour.


Key requirement: A scale prototype must be exactly in proportion to the full-size product across all three dimensions. An inaccurate proportion invalidates the model's utility as a design evaluation tool.



Low-Fidelity Prototypes


A low-fidelity prototype is a simplified physical or virtual prototype typically created to test a few aspects of a design idea and provide feedback for further design development in the early stages of a design process.


Low-fidelity prototypes are deliberately rough, cheap, and fast to produce. Common materials include cardboard, foam board, clay, paper, tape, wire, and basic 3D-printed geometry. The intent is not to produce a realistic representation of the final product but to produce a physical or virtual object sufficient to test a specific, narrowly defined design question.


Examples of low-fidelity prototypes:


  • A cardboard box of approximately correct dimensions used to test whether a product fits on a shelf or in a bag

  • A foam-carved grip form used to evaluate which ergonomic profile feels most comfortable in the hand

  • A paper prototype of a digital interface used to test navigation flow with users

  • A rough 3D-printed geometry used to test component assembly clearances


The strategic value of low-fidelity prototyping:

The deliberate limitation of a low-fidelity prototype is its greatest asset. By investing minimal resource in the prototype, the designer incurs minimal cost in discarding it when the test reveals that the design direction needs to change. A designer who spends two hours building a low-fidelity prototype and discovers in testing that the concept is fundamentally flawed has lost two hours. A designer who invests two weeks in a high-fidelity prototype before testing and discovers the same fundamental flaw has lost two weeks — and is psychologically more invested in the prototype, making them less willing to accept the test's negative findings.

The discipline of low-fidelity prototyping early in the design process is one of the most valuable risk management practices in product development.



High-Fidelity Prototypes


A high-fidelity prototype is a physical or virtual model of a design concept that is highly functional and interactive. A high-fidelity prototype is as functionally and aesthetically similar to the final product as possible, and typically full scale.


High-fidelity prototypes represent the convergence of aesthetic and functional prototyping — they look, feel, and work like the final product. They are produced late in the design process, after the design has been substantially resolved, and their purpose is final validation: confirming that the complete design — form, ergonomics, visual appearance, functional performance, user experience — meets its specification before the enormous investment of mass production tooling is committed.


High-fidelity prototypes are produced using:


  • Precision SLA or SLS (Selective Laser Sintering — an additive manufacturing technique that uses a laser to fuse small particles of material into a mass that has a desired 3D shape) for structural and aesthetic components

  • CNC machining of metal components to production tolerances

  • Working electronic and mechanical sub-assemblies

  • Production-quality surface finishing — painting, plating, texturing


The cost-benefit logic of high-fidelity prototyping:

A high-fidelity prototype is expensive to produce. But the cost of producing a high-fidelity prototype is orders of magnitude less than the cost of discovering a design flaw after mass production tooling has been committed. A single injection moulding tool for a consumer electronics enclosure may cost between $50,000 and $500,000. A high-fidelity prototype that reveals a design revision requirement before tooling is ordered pays for itself many times over.



Virtual Prototypes


Virtual prototypes are photorealistic digital CAD-based interactive models that use surface and solid modelling.


The virtual prototype represents one of the most significant developments in modern design practice. By constructing a complete, dimensionally precise digital model of a product — a model that can be tested, analysed, rendered, and interacted with computationally — designers and engineers can conduct a substantial proportion of the design validation cycle without manufacturing any physical object.

Virtual prototyping encompasses a spectrum of digital model types:



Surface Models


A surface model is a virtual (digital) model presenting the outer appearance and form, offering some machining data. Surface digital models contain no data about the interior of the part.


Surface models define the external geometry of a product — the outer surfaces, their curvature, their spatial relationships — but carry no information about material distribution, wall thickness, internal structure, or mass. They are primarily used for visual design development, aesthetic evaluation, and the generation of machining tool paths for CNC surface finishing.



Primary uses: Automotive body design, consumer electronics industrial design, architectural cladding systems.



Solid Models


Solid models are virtual (digital) models that are clear representations of the final part. They provide a complete set of data for the product to be realized.


Solid models define not only the external geometry of a product but its complete three-dimensional geometry — wall thicknesses, internal voids, material volumes, mass distribution, and all geometric features throughout the body of the part. From a solid model, it is possible to calculate mass, centre of gravity, moments of inertia, surface area, and volume — all data required for engineering analysis and manufacturing planning.


Solid models are the data foundation of finite element analysis (FEA) — digital model calculation and simulation of unknown factors in products using CAD systems — enabling engineers to simulate structural behaviour under load without building or testing any physical component.


Primary uses: Mechanical component design, structural engineering, manufacturing process simulation, FEA, assembly interference checking.



Finite Element Analysis (FEA)


FEA is a digital model calculation and simulation of unknown factors in products using CAD systems — for example, simulating the stresses within a welded car part.


FEA works by dividing the solid model of a component into a mesh of thousands or millions of small elements, applying boundary conditions (loads, constraints, temperature gradients), and calculating the stress, strain, deformation, and thermal behaviour of every element in the mesh simultaneously. The result is a complete map of the mechanical behaviour of the component under the applied conditions — identifying stress concentrations, deflections, and failure locations that would be invisible without analysis.


FEA allows engineers to:


  • Identify and eliminate stress concentrations before any physical component is manufactured

  • Optimise material distribution — removing material from low-stress regions and reinforcing high-stress regions

  • Validate structural designs against regulatory safety requirements computationally

  • Reduce the number of physical test-to-destruction prototypes required


Design Technology connection: FEA is directly linked to generative design — an AI-driven software that generates a range of digital model solutions based on prompts and constraints provided by the designer. Generative design algorithms use FEA iteratively to explore structural topologies, removing material from regions that carry low stress and retaining material only where load paths require it, arriving at organically complex structures that are simultaneously lighter and stronger than conventionally designed equivalents.



Virtual Reality (VR) Prototyping


Virtual reality is the ability to simulate a real situation on the screen and interact with it in a near-natural way.


VR prototyping allows designers and engineers to enter a digital prototype at full scale and interact with it spatially — walking around and through the design, evaluating spatial proportions, assessing reach and clearance, and experiencing the design as a three-dimensional environment. This is particularly valuable for large-scale design — architectural interiors, vehicle cabins, industrial equipment — where physical mock-ups at full scale would be prohibitively expensive.



Augmented reality (AR) — a technology that uses a device to superimpose a computer-generated image onto a user's view of the real world — extends virtual prototyping into the physical environment, allowing a digital prototype to be overlaid onto a real-world context. A designer can point an AR device at a kitchen countertop and see a photorealistic model of a new kettle design sitting on it, at full scale, evaluating how it looks in context.



Haptic technology — a technology that enables the user to interface with simulated touch sense via a haptic device or glove — adds the dimension of simulated tactile feedback to virtual prototyping, allowing users to experience the resistance, texture, and physical interaction of a virtual object. This begins to bridge the gap between the tactile richness of physical prototyping and the efficiency of virtual methods.



Rapid Prototyping Technologies


Rapid prototyping refers to a group of manufacturing techniques used to manufacture a physical object quickly for testing aspects of a product. Typically, 3D CAD models are used as the input data for all rapid prototyping processes.


Rapid prototyping technologies have transformed design practice since their commercial introduction in the 1980s by drastically reducing the time and cost required to translate a digital design into a physical test object. Where a machined or hand-fabricated prototype might require days or weeks of skilled workshop time, a rapid prototype can be produced overnight with minimal human intervention.



Fused Deposition Modelling (FDM)


FDM is a 3D rapid prototyping printing methodology that deposits melted layers of material on a bed to build up a 3D model.


An FDM machine works by feeding a continuous filament of thermoplastic material — most commonly PLA (polylactic acid), ABS (acrylonitrile butadiene styrene), or PETG — into a heated extruder nozzle that melts the material and deposits it in a precise pattern on a build platform. The nozzle traces the cross-sectional geometry of the part layer by layer, building the three-dimensional form from the bottom upward. Each deposited layer fuses to the layer below as it cools and solidifies.



Characteristics of FDM:


  • Low cost — FDM machines range from desktop consumer printers costing a few hundred pounds to industrial systems

  • Wide material range — engineering thermoplastics, flexible materials, composites

  • Visible layer lines — surface finish is rougher than SLA or SLS without post-processing

  • Best suited to low-fidelity and functional prototypes where surface finish is less critical

  • Anisotropic mechanical properties — strength varies with print orientation

  • Excellent for structural testing of geometry and mechanism testing


Design Technology application: FDM is the most widely accessible rapid prototyping technology in school and university design environments. It enables design students to translate CAD solid models directly into physical test objects for ergonomic evaluation, assembly testing, and mechanism prototyping.



Stereolithography (SLA)


SLA is an additive manufacturing technique that creates 3D physical prototypes layer by layer by hardening molecules of a photosensitive liquid polymer using a laser beam.

An SLA machine builds parts in a tank of liquid photopolymer resin. A UV laser traces the cross-section of each layer on the surface of the resin, curing (hardening) the polymer where it strikes. The build platform descends incrementally after each layer, exposing a fresh layer of liquid resin to the laser. The process is continued layer by layer until the full part is built.



Characteristics of SLA:


  • Very high surface finish and dimensional accuracy — layer resolution typically 25–100 microns

  • Capable of very fine geometric detail

  • Best suited to aesthetic prototypes and high-fidelity prototypes where surface quality is critical

  • More expensive than FDM

  • Post-processing required — parts must be washed and UV-post-cured after printing

  • Limited material range compared to FDM — primarily engineering resins, some flexible and rigid options


Design Technology application: SLA is widely used in the consumer products industry for producing appearance models for client presentations, design reviews, and marketing photography. A well-finished SLA model, painted and surface-treated by a skilled model maker, is visually indistinguishable from a production component.



Selective Laser Sintering (SLS)


SLS is an additive manufacturing technique that uses a laser to fuse small particles of material into a mass that has a desired 3D rapid prototyping shape.


An SLS machine builds parts by spreading a thin layer of powdered material — typically nylon (PA12), glass-filled nylon, or metal powders for DMLS (Direct Metal Laser Sintering) — across a build platform. A high-power laser then scans the cross-section of the part, fusing the powder particles together by sintering (partial melting and bonding). The platform lowers by one layer thickness, fresh powder is spread, and the process repeats.



Characteristics of SLS:


  • No support structures required — unfused powder supports the part during building

  • Good mechanical properties — sintered nylon parts approach injection-moulded nylon in strength

  • Capable of complex internal geometries — undercuts, channels, interlocking components — that would require support structures with FDM or SLA

  • Surface finish rougher than SLA but smoother than FDM

  • Higher cost than FDM; requires industrial equipment

  • Excellent for functional prototypes of complex assemblies and end-use parts


Design Technology application: SLS is extensively used in aerospace, automotive, and medical device prototyping for producing fully functional structural components. It is also used for small-batch production of complex end-use parts where injection moulding tooling is not cost-effective.



Prototyping Across the Design Process


The following table maps prototype type and technology to design stage, purpose, and the specific design questions each prototype type is best equipped to answer:

Design Stage

Prototype Type

Technology

Design Questions Addressed

Early Concept Ideation

Low-fidelity physical

Cardboard, foam, clay, paper

Does this form concept work spatially? Does it fit the use context? Is this proportional language right?

Ergonomic Development

Low-fidelity physical

FDM, foam carving

Does this grip fit the hand? Is the weight and balance acceptable?

3D Form Development

Low-fidelity virtual

CAD surface model

Is the form geometrically resolved? Are surfaces smooth and transitions correct?

Structural Analysis

Virtual

CAD solid model + FEA

Will this component carry the specified loads? Where are the stress concentrations?

Assembly Testing

Low-to-medium fidelity physical

FDM, SLS

Do the components assemble correctly? Is there sufficient clearance?

Aesthetic Evaluation

Aesthetic prototype

SLA + finishing

Does the product look and feel right? Does the form communicate the intended values?

User Testing

Aesthetic or functional prototype

SLA, SLS, CNC machining

How do users interact with the product? What usability issues arise?

Client Presentation

High-fidelity prototype or virtual prototype

SLA, SLS, CNC, CAD rendering, VR

Does the client approve the design? Are there stakeholder concerns?

Engineering Validation

Functional prototype

SLS, CNC, working electronics/mechanisms

Does the product perform to specification? Does it pass safety and compliance testing?

Pre-Production Approval

High-fidelity prototype

Production processes, production tooling

Is the manufacturing process producing parts to specification?



The Fidelity Spectrum


The concept of fidelity — the degree to which a prototype resembles the final product in appearance, function, and material — is the central strategic framework for prototyping decisions. The IB Design Technology glossary defines both ends of this spectrum:


Low-fidelity prototypes: Simplified, testing a few aspects, early-stage, fast and cheap to produce.


High-fidelity prototypes: Highly functional and interactive, as similar to the final product as possible, typically full scale, expensive and time-consuming to produce.


The strategic principle is this: fidelity should increase in proportion to design resolution. Early in the process, when the design is uncertain and many decisions remain unmade, low-fidelity prototypes are appropriate because they generate knowledge cheaply about an uncertain design. Late in the process, when the design is substantially resolved and the remaining questions are about final-stage performance validation, high-fidelity prototypes are appropriate because the investment in fidelity is justified by the precision of the questions being asked.


Producing high-fidelity prototypes too early is a common and costly error in design practice. It wastes resources on fidelity that the design does not yet need, and — more dangerously — creates psychological investment in a specific design direction that makes the designer resistant to incorporating the disruptive findings that early-stage testing should produce.



Digital Human Modelling



Digital humans — digital simulations of a variety of mechanical and biological aspects of the human body — allow designers to test ergonomic and biomechanical design decisions computationally, without user testing participants.


Automotive manufacturers use digital human models to evaluate vehicle interior ergonomics — reach distances, sight lines, entry and exit movement, seating posture, and control accessibility — across the full range of driver body dimensions from 5th percentile female to 95th percentile male. A digital human model can be positioned in a


CAD vehicle interior and the system calculates whether specific reach requirements can be met, whether headroom is adequate, and whether the steering wheel and pedals are simultaneously accessible.



Motion capture — the recording of human and animal movement by any means, for example, by video, magnetic or electromechanical devices — provides the movement data that digital human models use. Real human subjects perform representative movements while wearing motion capture markers; the resulting movement data is used to animate digital human models in CAD environments with biomechanically accurate motion.


Design Technology connections: Digital human modelling represents the intersection of virtual prototyping, FEA (structural simulation), and human factors — a sophisticated integrated design evaluation tool that substantially reduces the need for physical ergonomic mock-ups.



Key Vocabulary

Term

Definition

Prototype

A physical or virtual prototype created to test samples, or models built to test a concept or process, or to act as an object to be replicated or learned from. Prototypes can be developed at a range of fidelities.

Physical Prototype

The creation of a full-size, smaller or larger tangible version of an object that can be physically interacted with.

Aesthetic Prototype

A physical model developed to look and feel like the final product but that does not function.

Functional Prototype

Also referred to as a "physical working prototype", it works in the same way as a final product and simulates real-world functionality.

Low-Fidelity Prototype

A simplified physical or virtual prototype typically created to test a few aspects of a design idea and provide feedback for further design development in the early stages of a design process.

High-Fidelity Prototype

A physical or virtual model of a design concept that is highly functional and interactive. As functionally and aesthetically similar to the final product as possible, and typically full scale.

Scale Prototype

Physical models that are bigger or smaller than the real product but are exactly in proportion with the product.

Virtual Prototype

Photorealistic digital CAD-based interactive models that use surface and solid modelling.

Prototyping Techniques

The methods used to create prototypes at different levels of fidelity from sketching through to functional prototypes.

Rapid Prototyping

A group of manufacturing techniques used to manufacture a physical object quickly for testing aspects of a product. Typically, 3D CAD models are used.

FDM

A 3D rapid prototyping printing methodology that deposits melted layers of material on a bed to build up a 3D model.

SLA

An additive manufacturing technique that creates 3D physical prototypes layer by layer by hardening molecules of a photosensitive liquid polymer using a laser beam.

SLS

An additive manufacturing technique that uses a laser to fuse small particles of material into a mass that has a desired 3D rapid prototyping shape.

Solid Model

Virtual (digital) models that are clear representations of the final part. They provide a complete set of data for the product to be realized.

Surface Model

A virtual (digital) model presenting the outer appearance and form, offering some machining data. Surface digital models contain no data about the interior of the part.

FEA

Digital model calculation and simulation of unknown factors in products using CAD systems.

Virtual Reality

The ability to simulate a real situation on the screen and interact with it in a near-natural way.

Augmented Reality (AR)

A technology that uses a device to superimpose a computer-generated image onto a user's view of the real world.

Haptic Technology

A technology that enables the user to interface with simulated touch sense via a haptic device or glove.

Digital Human

Digital simulation of a variety of mechanical and biological aspects of the human body.

Motion Capture

The recording of human and animal movement by any means, for example, by video, magnetic or electromechanical devices.

Generative Design

An AI-driven software used as an ideation technique to generate a range of digital model solutions based on prompts and constraints provided by the designer.


Practice Questions


Question 1

Discuss the advantages and disadvantages of using virtual prototypes compared to physical prototypes in the design and development of a new consumer product. Refer to specific prototype types and technologies in your answer. [8]


Question 2

Explain the difference between an aesthetic prototype and a functional prototype. For each type, identify one stage in the design process where it would be most appropriately used, and justify your choice. [4]


Question 3

A design team is developing a new ergonomic office chair. Outline an appropriate prototyping strategy across the design process, identifying:

  • (a) The type of prototype most appropriate at the early concept stage, and why

  • (b) The type of prototype most appropriate for user ergonomic testing, and why

  • (c) The type of prototype most appropriate for final engineering validation, and why

[6]


Question 4

Discuss the role of FDM, SLA, and SLS as rapid prototyping technologies in design development. In your discussion, consider the advantages and limitations of each technology and the design contexts in which each is most appropriately applied. [8]


Question 5

Outline how finite element analysis (FEA) and generative design together represent a new approach to structural design validation and optimisation in product development. [4]



Sources


Ulrich, Karl T., and Steven D. Eppinger. Product Design and Development. 5th ed., McGraw-Hill, 2012.

Dyson, James. Against the Odds: An Autobiography. Orion Business Books, 1997.

Cagan, Jonathan, and Craig Vogel. Creating Breakthrough Products: Revealing the Secrets that Drive Global Innovation. FT Press, 2012.

Kelley, Tom, and Jonathan Littman. The Art of Innovation: Lessons in Creativity from IDEO. Currency Doubleday, 2001.

Lim, Yang-Kyu, Erik Stolterman, and Josh Tenenberg. "The Anatomy of Prototypes: Prototypes as Filters, Prototypes as Manifestations of Design Ideas." ACM Transactions on Computer-Human Interaction, vol. 15, no. 2, 2008.

Hague, R., S. Mansour, and N. Saleh. "Material and Design Considerations for Rapid Manufacturing." International Journal of Production Research, vol. 42, no. 22, 2004.

Design Technology Guide. International Baccalaureate Organization, 2023.

Design Technology Teacher Support Material: Topic-Specific Glossary of Terms — A2.2 Prototyping Techniques. International Baccalaureate Organization, 2023.


Linking Questions

  • What ergonomic aspects should be considered when selecting prototyping techniques? (A1.1)

  • How are concept models used to generate user feedback in a user-centred design (UCD) approach? (B1.1)

  • Why are different prototyping techniques used as part of the design process? (B2.1)

  • How does a good understanding of prototyping techniques help designers approach modelling and prototyping of their potential design solutions? (B2.2)

  • How can prototyping techniques be used to evaluate the appropriateness of material selection? (B3.1)

  • To what extent can virtual prototypes and simulations model real-world situations involving structural, mechanical and electronic systems? (B3.2, B3.3, B3.4)

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