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A1.1.6 Physiological Factors

Physiology is the study of systems and biomechanics within the human body, their responses, limitations and capabilities.

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Design in Theory

A1.1 Ergonomics

By the end of this topic, you should be able to...

explain limiting aspects of user capabilities, including users’ visual accuracy, colour perception, strengths, fatigue, muscle control and hearing thresholds.

Guiding Question

How do ergonomic considerations influence the design of a product?

Did you know?


The 1979 Three Mile Island nuclear incident remains a landmark study in physiological factor failure. Operators were confronted with: Warning lights using red/green colour coding — ignoring that statistically ~8% of male operators may have red-green colour deficiency Controls requiring sustained grip force during high-stress periods — triggering rapid fatigue Auditory alarms operating simultaneously at varying frequencies — exceeding hearing threshold discrimination capacity Fine instrumentation dials demanding visual accuracy beyond practical working distance The design failed to account for the limiting nature of human physiology under operational conditions. This is precisely why physiology factors — human factor data related to physical characteristics used to optimise the user's safety, health, comfort and performance — are central to ergonomics: the application of scientific information concerning the relationship between human beings and the design of products, systems and environments.


Limiting Aspects of User Capabilities


Visual Accuracy


Visual acuity is the eye's ability to resolve fine spatial detail. It is measured using the Snellen scale (20/20 vision being the standard benchmark).


Why it limits design:

Limiting Condition

Physiological Cause

Design Consequence

Ageing (presbyopia)

Loss of lens flexibility reduces near-focus ability

Text must be ≥3mm at 500mm reading distance

Low light environments

Rod cells activate over cone cells — reduced resolution

High contrast ratios required

Fatigue

Ciliary muscle strain reduces sustained focus accuracy

Screen refresh rates, rest intervals

Distance from object

Angular subtense of detail falls below resolution threshold

Dashboard instruments, signage sizing

From an industrial design perspective, static data — human body measurements when the subject is in a fixed position — informs the seated eye height and viewing angle, while the acceptable resolution limit governs minimum feature sizes on displays.


Design application: 

The minimum readable font size for a standing user at 700mm is approximately 3.5mm letter height. Failing to apply this limit excludes users at the lower percentile range of visual acuity.



Colour Perception


Colour vision deficiency (CVD) is a physiological constraint that significantly limits user capability when interacting with colour-coded systems.


Key data:

  • Approximately 8% of males and 0.5% of females have some form of CVD

  • Red-green deficiency (deuteranopia/protanopia) is most prevalent

  • Blue-yellow deficiency (tritanopia) is rarer but affects a defined demographic


Why it limits design:

The human retina contains three types of cone photoreceptors (S, M, L). A reduction or absence of one cone type creates confusion between specific wavelength pairs. This is not a matter of preference — it is a hard physiological boundary.


Design consequence: 

Any safety-critical system that relies solely on colour to communicate information (e.g., red = stop, green = go) excludes a statistically significant proportion of users. Redundant coding — shape, pattern, label, position — must supplement colour.

Cross-reference — Glossary: This is a psychology factor and physiology factor intersection. While colour perception is physiological (cone cell response), the interpretation of colour meaning (red = danger) is psychological.


Strength


Physical strength is one of the most variably distributed anthropometric characteristics across a population. Anthropometrics — the aspect of ergonomics that deals with body measurements — includes force data as well as dimensional data.


Strength data is always expressed using percentile ranges:

Percentile: a term that describes how a data point compares to all data in that set, divided into 100 equal parts.

Strength Metric

5th %ile Female

50th %ile Mixed

95th %ile Male

Grip strength

~18 kg

~40 kg

~72 kg

Push force (one hand)

~9 N

~45 N

~90 N

Torque (jar lid opening)

~1.2 Nm

~2.8 Nm

~5.5 Nm


Why it limits design:

A product designed to the 95th percentile of male grip strength requires a force that excludes the majority of the female population and elderly users. The limiting factor in strength-critical design is always the 5th percentile of the weakest relevant demographic.


Biomechanics — research and analysis of the mechanics of muscles, joints, tendons — informs the maximum safe operational forces to prevent musculoskeletal injury.


Design application: Child-resistant medicine caps are tested against the grip and rotational strength of children (5th–50th percentile child) while remaining operable by adults. Adjustability — the ability of a product to be changed in size — can extend the range of strength applicability (e.g., adjustable spring-loaded mechanisms).



Fatigue


Fatigue is the progressive decline in physiological and cognitive performance resulting from sustained physical or mental effort. It is one of the most critical limiting factors in workspace and product design.


Two principal types:


A. Muscular Fatigue

Occurs when a muscle is required to sustain a contraction. Research establishes:

  • Contractions above 15–20% of Maximum Voluntary Contraction (MVC) cannot be sustained indefinitely

  • Contractions above 50% MVC can only be held for seconds


B. Repetitive Strain (Cumulative Fatigue)

Repeated sub-maximum efforts accumulate micro-trauma in tendons and muscles. This manifests as:


  • Repetitive Strain Injury (RSI)

  • Carpal Tunnel Syndrome (sustained keyboard/mouse use)

  • Lower back fatigue (sustained seated posture)


Design consequence: 

The workspace envelope — a 3D space with defined permissible boundaries of movement and operation — must be designed so that frequently used controls fall within the primary reach zone (elbow-height, within forearm radius) to minimise muscular effort and delay fatigue onset.

Reach — the range that a person can stretch to touch or grasp an object from a specified position — directly determines whether a user must extend beyond their comfortable zone, accelerating fatigue.


Muscle Control


Muscle control encompasses both gross motor control (large-limb movements) and fine motor control (precision finger/hand movements). The limiting nature of muscle control is population-dependent and condition-dependent.


Populations with reduced fine motor control:


  • Children under 7 years (developing nervous system myelination)

  • Elderly users (reduced proprioception and hand tremor — essential tremor prevalence rises with age)

  • Users with neurological conditions (Parkinson's disease, cerebral palsy)

  • Users in cold environments (vasoconstriction reduces finger dexterity)


Design consequence (Dynamic Data): Dynamic data — human body measurements taken when the subject is in motion — is critical here. A surgeon's hand tremor amplitude (±0.5mm) defines minimum scalpel handle diameter for stable grip. A touchscreen button must be ≥9mm × 9mm to accommodate 95th percentile fingertip contact area.



Hearing Thresholds


The human auditory system operates within defined physiological limits that vary significantly across the population.


Standard audible range: 20 Hz – 20,000 Hz


Key limiting factors:

Factor

Effect on Hearing Threshold

Design Implication

Age (Presbycusis)

Progressive loss of high-frequency sensitivity (>4kHz) after age 40

Alarm frequencies should target 1–3 kHz

Noise-induced hearing loss

Sustained exposure above 85 dB causes permanent threshold shift

Workplace product noise levels regulated

Masking

Ambient noise raises the threshold for detecting a signal

Warning signals must exceed ambient by ≥15 dB

Directional localisation

Accuracy degrades below 500 Hz and above 8,000 Hz

Emergency signals use broadband frequencies

The equal-loudness contour (Fletcher–Munson curves) demonstrates that human hearing is most sensitive between 2–5 kHz — the frequency range of the human voice.


Designing auditory warnings in this range ensures the widest user coverage.


Design consequence: 

A smoke alarm emitting at 3,150 Hz reaches the maximum population. However, research (Harman et al., 2006) demonstrated that sleeping adults — particularly those with age-related hearing loss — failed to wake to standard high-frequency alarms. A low-frequency (520 Hz) square-wave alarm proved significantly more effective, particularly for elderly users and those with high-frequency hearing loss.



Case Studies


iOS Accessibility Features


Apple's iOS colour filter system directly addresses colour perception limitations. The system converts the entire display to a colour space accessible to users with deuteranopia, protanopia, and tritanopia. This is a software-level response to a hardware-level physiological limitation (cone cell deficiency).


Formula 1 Cockpit Design


F1 steering wheels are engineered around muscle control and fatigue data.


Dynamic data of driver hand movements at 200+ mph informs:


  • Button tactile resistance calibrated to prevent accidental activation (fatigue-tremor threshold)

  • Critical controls positioned within a 60mm reach of thumbs (primary workspace envelope)

  • Paddle shift mechanisms requiring <15N actuation force to remain operable under G-load fatigue



Quick Summary

Physiological Factor

Key Measurement

Data Type

Visual Accuracy

Snellen Acuity / Angular Resolution

Static

Colour Perception

Cone cell sensitivity range

Physiological constant

Strength

Maximum Voluntary Force

Static/Dynamic

Fatigue

% Maximum Voluntary Contraction

Dynamic

Muscle Control

Fitts' Law — target size & distance

Dynamic

Hearing Threshold

dB SPL / Frequency (Hz)

Static



Key Vocabulary

Term

Definition

Relevance to A1.1.6

Physiology factors

Human factor data related to physical characteristics used to optimise safety, health, comfort and performance

The umbrella term for all six factors above

Ergonomics

Application of scientific information concerning the relationship between humans and products/systems/environments

The discipline within which physiological factors are applied

Anthropometrics

The aspect of ergonomics dealing with body measurements

Provides the percentile data for strength and reach

Biomechanics

Research and analysis of the mechanics of muscles, joints, tendons

Underpins strength and fatigue analysis

Percentile / Percentile range

A data point's position within a population divided into 100 equal parts

Used to define design limits (5th–95th %ile)

Workspace envelope

A 3D space with defined permissible boundaries of movement

Defines reach zones to minimise fatigue

Reach

The range a person can stretch to touch or grasp an object

Determines control placement relative to fatigue onset

Dynamic data

Body measurements taken in motion

Used for muscle control and fatigue analysis

Static data

Body measurements in a fixed position

Used for visual distance, seated dimensions

Adjustability

Ability to change size to increase percentile range

Strategy to accommodate varying strength/reach



Practice Questions


Question 1 (4 marks)

Explain how colour perception limitations must be considered in the design of a public transport signage system.

Question 2 (6 marks)

Using the concept of percentile range, explain how muscle fatigue should influence the design of a surgical instrument intended for use during a 4-hour procedure.

Question 3 (3 marks)

Explain why hearing threshold data is particularly important when designing emergency warning systems for use in elderly care facilities.

Question 4 (5 marks)

Compare the use of static data and dynamic data when designing to account for the physiological limiting factors of muscle control and visual accuracy in a vehicle instrument panel.


Sources


IB Design Technology Guide (First Assessment 2027)

Pheasant, S. & Haslegrave, C. — Bodyspace: Anthropometry, Ergonomics and the Design of Work (3rd ed.)

Grandjean, E. & Kroemer, K. — Fitting the Task to the Human

ISO 9241 — Ergonomics of Human-System Interaction

Fletcher & Munson (1933) — Loudness, its definition, measurement and calculation

Harman et al. (2006) — Low Frequency Alarms and Awakenings


Linking Questions

  • How are user-centred research methods used to collect human factor data? (A2.1)

  • Which aspects of ergonomics are appropriate for user-centred design (UCD) practice? (B1.1)

  • How does ergonomics affect modelling and prototyping of potential design solutions? (B2.2)

  • How important is ergonomics to inform effective inclusive design? (C1.2)

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