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2.1.2 User-Centred Design Process

UCD is a design process that pays particular attention to the needs of potential users of a product through involvement of users at all stages of the design process.

SL

A. Design in Theory

A2.1 User-centred research methods

By the end of this topic, you should be able to...

explain the five stages of UCD and the advantages and disadvantages of UCD when designing products that meet the requirements of a diverse range of user needs and capabilities.

Guiding Question

How do designers understand the relationship between users, the product and the environment?

What is User-Centered Design?

User-centered design (UCD) is a design philosophy and methodology that places the end-user at the core of every design decision. Unlike traditional design approaches that might begin with technical specifications or aesthetic preferences, UCD starts with a deep understanding of user needs, behaviors, and contexts. The fundamental premise of UCD is that products should be shaped by user requirements rather than forcing users to adapt to products. This approach leads to designs that are more intuitive, accessible, and satisfying.

The UCD Process: A Cyclical Journey

The user-centered design process follows a cyclical pattern of understanding, designing, and evaluating with users involved at each stage:

1. Research and Understanding

The process begins with gathering insights about users:

  • Identifying target user groups and their characteristics

  • Understanding user needs, goals, and pain points

  • Researching the contexts in which products will be used

  • Developing personas to represent user groups

This initial phase employs the user-centered research methods we discussed previously, such as interviews, observation, and contextual inquiry.

2. Define and Specify

Based on research insights, designers:

  • Define specific user requirements

  • Establish design goals and constraints

  • Prioritize features based on user needs

  • Create scenarios and user journeys to guide design decisions

This phase translates user insights into actionable design criteria that will guide subsequent development.

3. Design and Prototype

With clear requirements established, designers:

  • Generate multiple design concepts addressing user needs

  • Create prototypes at appropriate fidelity levels

  • Develop solutions that incorporate ergonomic considerations

  • Build testable representations of potential designs

This stage involves the application of ergonomic principles to ensure designs accommodate human physical and cognitive capabilities.

4. Evaluate with Users

The crucial evaluation phase involves:

  • Testing prototypes with actual users

  • Gathering feedback on usability, desirability, and effectiveness

  • Identifying problems and opportunities for improvement

  • Measuring performance against user requirements

Evaluative research methods like usability testing and guerrilla testing are employed to collect real user feedback.

5. Refine and Iterate

Based on evaluation results, designers:

  • Make improvements to address identified issues

  • Refine successful aspects of the design

  • Re-test with users to verify improvements

  • Continue the cycle until user needs are adequately met

This iterative "model, test, refine" cycle is fundamental to UCD, requiring designers to engage with modeling and prototyping at multiple fidelity levels.

Aligning UCD Goals with Design Process Goals

The goals of UCD align closely with broader design process goals, but with specific user-centered emphases:

Common Goals:

  • Creating functional, effective solutions

  • Developing manufacturable, viable products

  • Designing aesthetically appropriate solutions

  • Meeting project timelines and constraints

UCD-Specific Goals:

  • Ensuring usability across diverse user groups

  • Maximizing accessibility and inclusivity

  • Creating satisfying user experiences

  • Building products that fit naturally into users' lives

  • Minimizing learning curves and cognitive load

This alignment ensures that user needs remain central while still addressing broader design requirements.

The Role of Prototyping in UCD

Prototyping plays a crucial role in the UCD process, serving as a bridge between abstract ideas and tangible solutions that users can interact with:

Low-Fidelity Prototyping

  • Paper sketches and cardboard mockups

  • Simple interactive wireframes

  • Role-playing and scenario enactments

These quick, inexpensive prototypes help test initial concepts and identify major usability issues early.

Medium-Fidelity Prototyping

  • Functional mockups with limited interactivity

  • 3D printed components

  • Digital prototypes with basic functionality

These more refined prototypes test specific interactions and validate technical approaches.

High-Fidelity Prototyping

  • Working models that closely resemble final products

  • Fully interactive digital prototypes

  • Appearance models with finished aesthetics

These advanced prototypes provide the most realistic user experience for final validation before production. The "model, test, refine" cycle requires engagement with prototyping at all these fidelity levels, with each iteration informed by user feedback.

Ergonomics in the UCD Process

Ergonomics—the study of people's efficiency in their working environment—is integral to UCD:

  • Physical Ergonomics: Ensures products accommodate human body dimensions and capabilities

  • Cognitive Ergonomics: Addresses how users perceive, process, and respond to information

  • Organizational Ergonomics: Considers how products fit into broader systems and workflows

These ergonomic considerations directly influence how designers approach modeling and prototyping potential solutions.

Practical Applications in Design Projects

When implementing UCD in your design projects:

  1. Start with User Research: Begin by gathering insights about users through interviews, observation, or other research methods.

  2. Create User Personas: Develop detailed representations of your target users based on research data.

  3. Establish User Requirements: Translate research insights into specific design criteria.

  4. Prototype at Multiple Fidelities: Create testable representations of your design at appropriate levels of detail.

  5. Test with Real Users: Evaluate your prototypes with representatives of your target user groups.

  6. Iterate Based on Feedback: Refine your design based on user feedback and test again.

UCD Challenges and Solutions

Implementing UCD comes with challenges:

  • Resource Constraints: User research and testing require time and resources

    • Solution: Use efficient methods like guerrilla testing for quick insights

  • Balancing User Needs with Other Requirements: Technical feasibility, cost, and time constraints

    • Solution: Prioritize features based on user impact and implementation difficulty

  • Working with Diverse User Groups: Different users have different needs

    • Solution: Use inclusive design principles and test with diverse participants

  • Avoiding Personal Bias: Designers may unconsciously project their own preferences

    • Solution: Base decisions on actual user data rather than assumptions

By embracing the user-centered design process, you'll develop the skills to create products that truly serve user needs, leading to solutions that are not only functional but also intuitive, accessible, and enjoyable to use.



Linking Questions


  • To what extent does UCD rely on a strong foundation of ergonomics? (A1.1)

  • How important is a good understanding of user-centred research methods to ensure effective UCD? (A2.1)

  • To what extent can the UCD process be influenced by the quality of modelling and prototyping of potential design solutions? (B2.2)

  • To what extent should a UCD process focus on ensuring inclusive design? (C1.2)

  • What influence can product analysis and evaluation have on the effectiveness of UCD? (C3.1)

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